Machine Bloom

The World

Världen

Three weapon families, support boosters that share footprint edges, and machines that punish the wrong answer.

Towers

Each combat column starts with a base tower and two upgrade branches. Support towers buff neighbors through shared edges.

Laser

Direct fire · needs line of sight

Laser Cannon

Base

Cost 20
Reload 1.0s
Damage 2
Range 2.0

Fast shots at the furthest visible enemy in range.

Twin Laser Cannon

Upgrade · 30

Reload 1.0s
Damage 4 total
Range 2.0
Guns 2 guns

Split-fire branch using two gun positions when the footprint allows.

Crystal Laser Cannon

Upgrade · 30

Reload 1.0s
Own damage 3
Range 3.0
Special Combines lasers

Gathers ready lasers into its crystal for one combined strike.

Flame

Short range · cone / beam

Flame Thrower

Base

Cost 25
Reload 1.0s
Damage 3 total
Range 1.5
Beams 10 beams · 30°

A short cone of fire that stops on the first enemy or blocking building.

Cryo Spray Tower

Upgrade · 30

Reload 1.0s
Damage 3 total
Range 1.5
Slow 50% · 3s
Beams 20 beams · 30°

Wide freezing spray that halves enemy speed for a few seconds.

Volcano Tower

Upgrade · 30

Reload 1.0s
Damage 3
Range 1.5
Burn 2/s · 5s

Focused magma beam that burns every enemy along the line.

Bomb

Arcing blasts · ignores line of sight

Bomb Launcher

Base

Cost 40
Reload 2.0s
Damage 4
Range 3.0
Blast 1.0

Tracking bombs in an arc with a solid explosion radius.

Armor Piercing Bomb

Upgrade · 30

Reload 2.0s
Damage 4
Range 3.0
Blast 1.0
Special Halves armor

Area blasts that cut enemy armor in half on hit.

Big Bomb Tower

Upgrade · 30

Reload 2.0s
Damage 8
Range 3.0
Blast 2.0

Double damage and double blast radius for packed paths.

Upgrades

Support boosters · shared footprint edges

Reload Booster

Support

Cost 20
Reach 1.0 edge
Reload ×0.8 / edge

Connected combat towers fire more often.

Range Booster

Support

Cost 15
Reach 1.0 edge
Effect +1.0 range / edge
Flame bonus +0.5 to Flame

Extends neighboring range — vital on awkward maps.

Damage Booster

Support

Cost 20
Reach 1.0 edge
Effect +1 damage / edge

Adds damage through every shared edge.

Machines

From scouts to shielded tanks — each machine asks for a different layout.

Miner

Balanced

Miner

Speed 1.0
HP 2+2/wave
Armor 0
Credits 2

Standard machine with balanced speed and health.

Courier

Fast

Courier

Speed 2.5
HP 1+1/wave
Armor 0
Credits 1

Quick units that punish slow coverage.

Hauler

Tank

Hauler

Speed 0.5
HP 10+10/wave
Armor 0
Credits 4

Slow and durable — a damage check for your network.

Scout

Very fast

Scout

Speed 5.0
HP 1+1/wave
Armor 0
Credits 1

Extremely fast leaks unless coverage is wide and early.

Mirror

Shield · Laser

Mirror

Speed 0.9
HP 4+3/wave
Credits 3
Wrong weapons 10%
Breaks with Laser

Laser-colored shield — break it with Laser weapons.

Kiln

Shield · Flame

Kiln

Speed 0.9
HP 4+3/wave
Credits 3
Wrong weapons 10%
Breaks with Flame

Flame-colored shield — break it with Flame weapons.

Blaster

Shield · Bomb

Blaster

Speed 0.9
HP 4+3/wave
Credits 3
Wrong weapons 10%
Breaks with Bomb

Bomb-colored shield — break it with Bomb weapons.

Foundry

Boss

Foundry

Speed 0.5
HP 450
Armor 2
Credits 50
Shields 3
Summons every 5s

All three shields plus armor. Match each color, then finish it — it summons help.

Digger

Armor · weak

Digger

Speed 0.85
HP 5+3/wave
Armor 1
Credits 3

Light armor subtracts from every hit.

Crusher

Armor · tough

Crusher

Speed 0.7
HP 9+5/wave
Armor 2
Credits 4

Medium armor — prefer strong per-hit damage.

Extractor

Armor · heavy

Extractor

Speed 0.55
HP 14+8/wave
Armor 3
Credits 5

Heavy armor that shrugs off small hits.

Atmosphere

Concept art from the restoration sites.